If you need a few branches of logic without turning your workflow into a maze, nested If Then Else is the polite option. It is great for grading systems, multi stage approvals, and any conditional logic that depends on a previous decision. Use it when you want compact branching and quick results in Studio.
Name your variables like a grown up. Use names such as score
or status
so no one has to guess what var1
means. Add sample data to test edge cases and to avoid debugging sessions that feel like séance work.
Add a first If activity to check the primary condition. Then nest a second If inside the Then or Else branch to refine the decision. A simple example in UiPath terms looks like this.
If score > 80 Then
Log Message "Top tier"
Else
If score >= 50 Then
Log Message "Mid tier"
Else
Log Message "Low tier"
End If
End If
Every branch should log what happened and why. Use messages like Branch fired Top tier for score 92
so a single go does not force you to replay the whole world. Keep expressions short and readable. If your condition needs a novel to explain it you are doing it wrong.
Nested If Then Else is neat up to about two levels. If you find yourself piling on more checks consider switching to a Switch activity or move complex paths into separate workflows that you call from the main flow. Modularization is not surrender. It is pragmatic survival.
Test boundary numbers like 80 and 50 and bad inputs such as null or empty strings. Provide a default branch or a fallback assignment so the workflow does not crash unexpectedly. Good error handling saves time and reputations.
Follow these UiPath tutorial practices and your If Then Else trees will stay readable and useful. Or at least you will be able to explain them to your future self without crying.
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